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Vesperrr

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A member registered Jan 03, 2021

Recent community posts

(1 edit)

Some suggestions:

- Cancel the reload when the player switches weapons or melees. It breaks immersion a bit when you try to punch an enemy rushing you but you can't because you're reloading. It almost feels like you're not really in control.

- Ability to switch weapons using the mouse wheel, this would allow the player to quickly swap weapons instead of always hitting 1 2 or 3.

- Time stop is really fun, but there should also be an ability to cancel it (and save whatever is left in the bar). I'd also suggest making it take longer to get the bar up to full, as the time stop is really easy to spam.

- Crouching and sliding would also be a cool addition, and could add some extra movement options (crawling through vents, and maybe some other stealth mechanics)

- An aim down sight feature to the guns would be really cool, though I'm not sure if it fits too much with the style you're going for.

- Some objects you could throw by holding the E key. It would be cool to stop time and throw a box at an enemy, or even block a doorway to escape something.

- Health and ammo pickups from enemies (maybe health from melee attacks and ammo from ranged attacks)

- A pause menu so that you can minimize the game or do something else.

- An enemy that dashes at you with a sword would be really cool, you could use the dash ability to sidestep them, and then shoot them with the shotgun. It could add a lot of variety to the game. It would also be really cool to stop time while they're dashing and punch them back.

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Bugs I noticed:

- When you punch the spider-turret guy in a time stop, sometimes you're sent flying up (sometimes only a bit, but I was shot almost all the way up to the top of the arena a few times). This makes it a bit harder to melee them.

(No others atm)

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(You're probably planning on adding some of these already, as the game is still early in development, this is just a list of stuff I think would polish the game a bit more)

Btw, if you're planning on messing around with music, I'd suggest using FL Studio "https://www.image-line.com/". The demo is free, the only thing it doesn't have is the ability to reopen saved projects, so you'd have to make stuff in one sitting (though, if you ever got the full version later, you could still open up project made with the demo). It's pretty simple to get started with, and there are tons of tutorials online. Undertale's soundtrack was actually made using an older version of FL studio, and Karlson's music is also being made with it. I'm also pretty sure Mick Gordon used FL Studio for some parts of Doom's soundtrack.

Anyway, good luck with development!


Also here's a quick sketch of that enemy concept (I don't have much artistic skill and drew this with a mouse lol-)